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IMMERSIA

An 3D environmental audio/music visualiser

Project Details:

  • ​Role: Technical designer

  • Medium: Unreal Engine 5, blueprint, Metasounds

  • Timeframe: 8 weeks

  • Slide deck: PowerPoint download

Full Showcase

Immersia features realtime audio visualisation using Metasounds in Unreal Engine 5. This allows the input of any audio file for visualisation during playtime.

Real-time reactivity

The 3D environment was created to craft an immersive atmosphere that could accommodate various types of music, with 5 selectable colour palettes to aid in this. Colour palette can also be changed during runtime.

Reactive elements

The user can calibrate how sensitive the reactivity is, during runtime. Allows for more or less pronounced reactions from elements.

Intensity adjustment

Filter shapes

The user can walk into a handful of shapes situated around the environment, which each apply an effect or filter to the playing music. This includes a low-pass filter, speed & pitch up, and speed & pitch down.

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