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TALES OF AKKAD

A Babylonian/Celestial-themed UI system for RPGs

Project Details:

  • ​Role: User Interface designer / UX

  • Medium: Unreal Engine 5, blueprint & UMG

  • Timeframe: 8 weeks

  • Slide deck: PowerPoint download

Full Showcase

Highly recommended to check out the PowerPoint linked above, as it showcases all elements in more detail.

In keeping with a 'celestial Babylonian' theme, elements include a constellation-style health bar and skill tree, moon-phase XP bar, starry shop windows, and much more.

A range of UI elements - from HUD to menus

Swappable ability 'wheels', one with a solar theme and the other with lunar. Swapping between these sets also changes in-world lighting between day and night.

Sun and Moon themed abilities

Menus rotate in and out of view with the sweep of a compass needle attached to a menu selector at the foot of the screen.

A compass menu swapper

Inventory system

Items have modular tooltips, appearing in shops, inventory/equipment menus, and when found in-world. Also featured is an equipment slot viewer.

A sleek, dark main menu featuring sequencer and ambient audio.

Thematic main menu

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