
TALES OF AKKAD
A Babylonian/Celestial-themed UI system for RPGs
Project Details:
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​Role: User Interface designer / UX
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Medium: Unreal Engine 5, blueprint & UMG
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Timeframe: 8 weeks
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Slide deck: PowerPoint download
Full Showcase
Highly recommended to check out the PowerPoint linked above, as it showcases all elements in more detail.
In keeping with a 'celestial Babylonian' theme, elements include a constellation-style health bar and skill tree, moon-phase XP bar, starry shop windows, and much more.
A range of UI elements - from HUD to menus
Swappable ability 'wheels', one with a solar theme and the other with lunar. Swapping between these sets also changes in-world lighting between day and night.
Sun and Moon themed abilities
Menus rotate in and out of view with the sweep of a compass needle attached to a menu selector at the foot of the screen.
A compass menu swapper
Inventory system
Items have modular tooltips, appearing in shops, inventory/equipment menus, and when found in-world. Also featured is an equipment slot viewer.
A sleek, dark main menu featuring sequencer and ambient audio.
Thematic main menu